StrataNav is a cloud pathfinding API
that replaces per-agent A*.
A field-based navigation architecture that scales to thousands of agents — without consuming frame budget.
Built for games where A* breaks down: high agent counts, dynamic goals, real-time systems.
Try it on your own workload. No cost. No risk.
If it doesn't outperform your current system, you don't use it.
Built for teams hitting the limits of A*.
A* doesn't scale with your game.
- Every agent runs its own search.
- Every goal change restarts computation.
- Every frame pays the cost.
At scale, navigation becomes a bottleneck — consuming frame time that should be spent on gameplay.
Stop solving paths.
Start navigating fields.
Replace A* — or prove us wrong on your own workload.
This is not an optimization of A*.
StrataNav replaces per-agent pathfinding with a persistent navigation field.
Paths are not recomputed — they are read.
Goal changes don't restart the system.
Agent count does not increase cost.
This is a different architecture for navigation.
What this architecture changes.
Field-Based Navigation
Precompute once. Query instantly. No per-agent graph search. Navigation becomes a read operation, not a computation.
Multi-Agent Coordination
Agents move through the field together. No jittering. No deadlocks. No per-pair avoidance. Coordination is structural, not computed.
Server-Side Execution
Pathfinding runs on our infrastructure. Your frame budget stays free. Your engine stays yours. HTTP JSON — no SDK, no lock-in.
How it works.
Upload Grid
POST your grid or navigation data as JSON. Any size up to 1024×1024.
Generate Field
StrataNav generates a persistent navigation field. One-time setup cost.
Query Paths
Your game queries paths via REST API. Single, batch, or multi-agent.
Replan Instantly
Goals change? Just query again. The field persists. Zero restart cost.
JSON in, path coordinates out. No SDK. No engine lock-in. Unity, Unreal, Godot, custom — all integrate the same way.
Proven performance at scale.
Measured against A* under production-scale conditions.
Based on production-scale internal benchmarks. See full methodology.
StrataNav is not an A* library.It is navigation infrastructure.
Built for production workloads. Not a prototype.
Evaluate StrataNav on your workload.
We work directly with a small number of teams to benchmark StrataNav against existing navigation systems in real conditions.
No cost. No risk. Real workload testing.
Tell us about your game, grid size, and agent count.