Patent-Pending Navigation Intelligence

Stop Solving Paths.
Start Navigating Fields.

Real-time navigation infrastructure that eliminates per-agent pathfinding. 8–15× faster frame times. Zero engine changes.

Field-based navigation infrastructure for real-time systems.

Cost scales with queries, not agents.

14-day evaluation. Your maps. Your workload. No integration required.

HTTP JSON API. No SDK. No engine plugin. No vendor lock-in.

LEXARC™ Licensed Technology Server-Side Only — Algorithm Never Exposed Toronto, Canada

From Computation to Infrastructure

Traditional pathfinding recalculates every agent, every tick. StrataNav builds a persistent navigation field once — and reuses it indefinitely.

This isn't an optimization. It's a different class of system.

A* Costs You 105ms Per Tick at 100 Agents

Every game studio running real-time pathfinding on A* faces the same wall: as agent count scales, frame budget collapses. At 100 agents with dynamic obstacles, A* burns 111.7ms per game tick. That's your entire frame — gone.

The industry accepted this as a constraint to design around. We removed it.

StrataNav precomputes a navigation field once, then serves every path query from that field in microseconds. When goals change, the field doesn't restart. When agents multiply, the cost stays flat. A* scales with agents. StrataNav scales with your ambition.

111.7ms
A* per game tick at 100 agents
7.06ms
StrataNav per game tick at 100 agents
105ms
Frame budget reclaimed per tick

Two Layers. One Navigation Field.

Layer 1 — Precompute

Build the Navigation Field

Upload your grid once. StrataNav builds an optimized navigation structure that encodes traversal cost across every cell. This is a one-time operation per grid layout — typically under a second for game-sized maps. The field persists across all queries until the grid changes.

Up to 1024×1024 grids
8-directional movement, √2 diagonal cost
Sub-second precomputation
Field reused across all queries
Layer 2 — Query

Paths in Microseconds

Every path query reuses the precomputed field. Change goals every tick with zero restart cost. Batch hundreds of agents in a single request. Use multi-agent coordination for collision-free group movement. The field does the work — the query just reads it.

Single path, batch, or multi-agent
13× faster replanning (query-only)
Collision avoidance built in
Consistent latency regardless of agent count

Precompute once. Query forever. That's where the speedup lives.

The Studio That Ships Faster, Scales Further

Reclaim Your Frame Budget

Every millisecond your pathfinding consumes is a millisecond stolen from rendering, physics, and AI. StrataNav returns 105ms per tick to your game loop — budget you can reinvest in the experience your players actually see.

15× faster game ticks vs A* at 100 agents

Scale Without Compromise

A* breaks at scale. 200 agents? 500? The math doesn't work. StrataNav's field-based architecture means agent count is a parameter, not a constraint. Ship the game you designed, not the game your pathfinder allows.

Multi-agent coordination with collision avoidance

Zero Engine Integration

StrataNav is a JSON API. No SDK. No engine plugin. No C++ binding. No vendor lock-in. Any language that speaks HTTP can call it. Your engine choice stays yours — Unity, Unreal, Godot, custom. We don't care.

Compatible with any engine, any language, any platform

We're Not Looking for Customers.
We're Looking for Partners.

StrataNav is currently engaging a limited number of studios for strategic partnership. We believe the right approach is depth over breadth — working closely with a small number of studios to prove measurable performance improvements before wider availability.

For qualifying studios, we are exploring the possibility of vertical-exclusive licensing — giving one studio sole access to StrataNav technology within a specific game genre. This represents a significant and lasting competitive advantage in real-time navigation quality. Exclusivity discussions are managed through LEXARC™, our technology licensing division.

Studios that adopt field-based navigation early gain a lasting performance advantage that compounds with scale.

Evaluation Partner

Prove It First

  • 14-day full-capability evaluation
  • Your grids, your agent counts, your workloads
  • Side-by-side benchmarks vs your current pathfinder
  • Dedicated integration support
  • Zero cost, zero commitment
By Invitation Exclusive License

Sole Access

  • Sole access to StrataNav in your game genre
  • Technology exclusivity via LEXARC™
  • Joint development roadmap
  • Competitive moat in navigation quality

Built to Production Standards. Benchmarked Under Load.

15×
 
Faster Game Ticks (100 agents, dynamic obstacles)
13×
 
Replanning Speedup (query-only, post-precompute)
8.8×
 
Including Precomputation Amortized
 
Batch Pathfinding (50 queries, 256² grids)
7.06
ms
Per Game Tick (vs 111.7ms A*)
100%
 
Path Success Rate — Zero Failures
Game Tick Duration — 100 Agents
A*
111.7ms
StrataNav
7.06ms

Benchmarks on 256×256 grids with 20% obstacle density, 8-directional movement, √2 diagonal cost. Game tick benchmark includes dynamic obstacle changes between ticks. A* re-solves every agent from scratch each tick. StrataNav reuses the precomputed field. Speedup ratios are hardware-independent. Benchmark scripts available to evaluation partners.

Your Game Logic Never Leaves Your Studio.

StrataNav processes grids — arrays of 0s and 1s. We never see your game logic, your entity code, your AI systems, or your level design beyond the obstacle layout. We return coordinate sequences. That's it.

Grids are cached in memory to serve your path queries. They are not written to disk and are cleared on server restart. The pathfinding engine runs server-side — customers receive coordinate sequences, never source code or algorithm internals.

StrataNav operates as an external navigation layer, not a game engine component.

🔒

Server-Side Only

Algorithm never exposed

🗺️

Grids Only

0s and 1s — nothing else

🔐

TLS Encrypted

All traffic encrypted

📍

Coordinates Out

You get paths, not code

Built in Toronto. Protected by Patents.

StrataNav is a managed navigation service powered by LEXARC™ — Nozaro's proprietary intelligence framework that drives all StrataNav systems. The underlying pathfinding technology is built on a novel mathematical approach with multiple patent applications filed and pending.

We believe that the computational cost of real-time pathfinding is a solvable constraint — not with approximations or heuristic tricks, but with a fundamentally different approach to spatial navigation that eliminates per-agent recalculation entirely.

StrataNav is not a prototype. It is a production system, benchmarked under load, deployed on dedicated infrastructure, and ready for enterprise integration.

Nozaro Inc.

Toronto, Ontario, Canada

LEXARC™ Licensed Technology

Patent Pending · All Rights Reserved

Ready to See What 105ms Buys You?

14-day evaluation. Your maps. Your workload. No integration required. Just connect over HTTP and measure the difference.

Evaluate StrataNav

Currently accepting applications from studios with shipped or near-shipping titles. Evaluation slots are limited.

Direct founder-level access for qualified partners.

enterprise@stratanav.com