Navigation Infrastructure

StrataNav is a cloud pathfinding API
that replaces per-agent A*.

A field-based navigation architecture that scales to thousands of agents — without consuming frame budget.

Built for games where A* breaks down: high agent counts, dynamic goals, real-time systems.

Try it on your own workload. No cost. No risk.

If it doesn't outperform your current system, you don't use it.

Built for teams hitting the limits of A*.

The Problem

A* doesn't scale with your game.

  • Every agent runs its own search.
  • Every goal change restarts computation.
  • Every frame pays the cost.

At scale, navigation becomes a bottleneck — consuming frame time that should be spent on gameplay.

Stop solving paths.
Start navigating fields.

Replace A* — or prove us wrong on your own workload.

The Shift

This is not an optimization of A*.

StrataNav replaces per-agent pathfinding with a persistent navigation field.

Paths are not recomputed — they are read.

Goal changes don't restart the system.

Agent count does not increase cost.

This is a different architecture for navigation.

Core Advantages

What this architecture changes.

Field-Based Navigation

Precompute once. Query instantly. No per-agent graph search. Navigation becomes a read operation, not a computation.

🧠

Multi-Agent Coordination

Agents move through the field together. No jittering. No deadlocks. No per-pair avoidance. Coordination is structural, not computed.

☁️

Server-Side Execution

Pathfinding runs on our infrastructure. Your frame budget stays free. Your engine stays yours. HTTP JSON — no SDK, no lock-in.

Integration

How it works.

Step 01

Upload Grid

POST your grid or navigation data as JSON. Any size up to 1024×1024.

Step 02

Generate Field

StrataNav generates a persistent navigation field. One-time setup cost.

Step 03

Query Paths

Your game queries paths via REST API. Single, batch, or multi-agent.

Step 04

Replan Instantly

Goals change? Just query again. The field persists. Zero restart cost.

JSON in, path coordinates out. No SDK. No engine lock-in. Unity, Unreal, Godot, custom — all integrate the same way.

Performance

Proven performance at scale.

Measured against A* under production-scale conditions.

15×
Faster per-tick pathfinding at 100 agents
~105ms
Frame time reclaimed per tick
11ms
Consistent query response time
100%
Path success rate, all verified

Based on production-scale internal benchmarks. See full methodology.

StrataNav is not an A* library.It is navigation infrastructure.

Built for production workloads. Not a prototype.

Evaluation

Evaluate StrataNav on your workload.

We work directly with a small number of teams to benchmark StrataNav against existing navigation systems in real conditions.

Run Your Evaluation Request Evaluation Access

No cost. No risk. Real workload testing.

Tell us about your game, grid size, and agent count.